Saturday 30 November 2013

389 Stuff Worth Seeing

Hullo All,

I've seen some smashing stuff recently, and it'd be utterly remiss of me not to flag it up.

Firstly, The Responsible One's post about a FAR better way of allocating casualties in barrage attacks (barrage weapons being very very close to my heart)
[image from his blog]
and

An absolutely blinding compilation post from Menzies Tank detailing a range of lasgun conversions. It's seriously seriously worth checking out. Hee's one of his examples:
Enjoy,

- D.

Thursday 28 November 2013

388 Happy Thanksgiving from England!

Happy Thanksgiving to all my remaining American readers!

Mrs Drax - being a good ol' Chicagoan - has spent the last two days rustling up some great-tasting victuals: not only for us and our guests but also a batch of pumpkin tartlets (for the kids at our daughter's pre-school to try) and even a spare pumpkin pie for me to take into work in the morning (in...er...five hours' time, actually!). Quite understandably, we Brits have no idea what the holiday involves at all.
She took the picture in our godawfully dimly-lit cottage, but please trust me when I say that they look FAR better in real life...

...and my wife is the best pastry cook on the planet.

Have a lovely holiday, everyone who can!

- Drax.

Tuesday 19 November 2013

387 'Battle Report': 2000pt Guard Vs Chaos Space Marines and Daemons

It's true! Against all the odds, three weeks ago I actually got a game in: 2000pts against a Chaos Space Marine army with allied Nurgle Daemons.
 
Sadly this is not really a battle report per se so much as some after-action thoughts with no real pictures. Annoyingly, I'm such a newb with my smartphone that I forgot it had a camera on it - even whilst bemoaning my lack of camera to my opponent. That said, for the purposes of illustration, I have taken pictures of the notes from my (thankfully rediscovered) Book of Arcane Scribblings, Vol 7), so if - like me - you're a sucker for such meticulous ramblings...well, it's all here.
 
My esteemed opponent, by the way, was the excellent Jay, whom I've now played more than anyone else in my adult life. Jay's a stalwart at our club and probably the most easy-going opponent you could ever possibly find. He never tailors an army in casual play - always just picks up his current favourite and brings the most gentlemanly hurt you could imagine.
 
Except this time, apparently.
 
I'll put the two forces at the end, but essentially, I brought my standard (resolutely 5th Ed) 2000pt pick-up 'fun' list (with some tweaks made either for 6th Ed or because I'd mistakenly assumed everything was still in my army case), and Jay brought a shamblingly tough pile of Nurglish infantry, with a dreadnought substituted in lieu of the evidently redundant Aegis Defence Line.

We rolled up Dawn of War and Crusade and my snipers advanced in skirmish order ahead of my right flank before Jay got first turn. Here's my sketchmap, for what it's worth:
Five turns later, Jay had only five Chaos Space Marines left clinging onto his left flank, no objectives and the ever-gracious wherewithal to concede. I end up winning the game

14 - 0

...with the astonishing loss of only five snipers and two Guardsmen.

Surprised? - I could scarcely believe it!


(below is the battle report details for posterity's sake - open separately for detailed view):
Essentially, the mission and deployment worked in my favour, my reserve rolls and shooting went well, and my artillery and flame weapons were brutal. For his part, Jay's reserve rolls really sucked, his saves were not great when he needed to make them, and he simply had almost no ranged weapons that could damage me. Jay is incredibly experienced with 40k, and I believe we both played well, but the odds were definitely with the forces of the God-Emperor that night.

What follows are my notes - not of the battle itself (that's dull reading with my boorishness and no photos) but of my thoughts afterwards, in addition to those above:
 
  • The VPs I earned were awarded for 4 out of the 5 objectives, 'First Blood' and 'Warlord'.
  • I completely forgot about the 6th Ed VP system - especially the two above and 'Linebreaker', which I could've gone for had I realised.
  • The Manticore was fantastic. I rolled-up TEN templates, and they made a dent - even at only AP4.
  • The Leman Russes also did very well - not least the Demolisher blowing Typhus sky-high. Uncharacteristically, they also managed to hit something with their hull lascannon!
  • Marbo was a class act. Arrived late to the party but plopped his hurt right in the middle of a D/S mass of gribbly nurglings.
  • I must remember that dismounted infantry are needed to claim objectives - I almost left it too late! 
  • The Hellhound contingent all made their presence felt in a big way. Arrived just in time, too. Pleasingly, for once I remembered to leave room for them to come on!
  • My Company Commander's four veteran snipers(!) were still rubbish. They have always been rubbish except in but one game. That's not really enough to justify their continued employment. Any thoughts?
  • I really miss the 5th Ed usefulness of my lovely lovely Penal Legion.
  • I was 25pts over; 20 of which was because I took 10 snipers instead of 8 when I swapped the Penal Legion out. Two snipers fewer would not have made much difference.
  • Although I did manoeuvre to take the fight to Jay an to take objectives, it really was a fairly traditional (and very squishy) IG gunline whichultimately prevailed.
  • When played non-competitively, 6th Ed really has the potential to be a very enjoyable story-telling game.
  • Lukily, Jay forgot to use Typhus's psychic powers. Phew! I didn't even think about psykers - the new rules scare me.
  • Nurgle are hard buggers to kill.
Thanks for reading, if you've got this far. The army lists are in the post-script below.

Take care,

- Drax.

PS:

2/24th Cadian Expeditionary Detachment - 2000 pts (2025):
  • HQ- B Coy Cmdr w. 4 snipers
  • EL- Marbo
  • EL- 10 snipers [should've been 8]
  • TP- 1pl HQ w. 3 gren + flamer
    • 1 sect w. plas
    • 2 sect w. melta
    • 3 sect w. gren
    • Autocannon sect
    • Missile Launcher sect
    • Mortars sect
  • TP- Veterans w. 3  gren + ML/HF Chimera
  • TP- Veterans w. 3 melta + ML/HF Chimera
  • FA- Hellhound w. HB
  • FA- Hellhound w. HB
  • FA- Bane Wolf w. HF
  • HS- Griffon Bty (2 Griffons)
  • HS- Manticore
  • HS- Leman Russ Sqn: 1 MBT w. LC + 1 Demo w. LC.
Typhus's Shambling Force of Grottiness with Daemonic 'Allies' +/- 2000 pts:

[I should point out I have absolutely no idea what most of the wargear Jay's listed for his army means, so I'll give you the simple version, but I can find answers to any qustions that arise... ]
  • Typhus (T), leading...
  • Chaos Terminator Squad (5) w. Champion, Reaper AC, Mark of Nurgle and various Guard-killing combi-weapons (all D/S)
  • Chaos Cultist Squad (20) w. Champion, Mark of Nurgle and assorted small arms + 1 heavy stubber.
  • Plague Zombie Squad (20)
  • Plague Marines Squad (14) w. Champion, Icon, flamer and plasma.
  • Plague Marine Squad (10) w. Icon, metla and plasma
  • Chaos Dreadnought w. multimelta
  • Herald of Nurgle (Level 2) w. weird-sounding stuff, leading...
  • Plaguebearers (20) w. plagueswords (all D/S)
  • Nurglings (6 bases) (D/S).

(my lot)

- D.

Friday 15 November 2013

386 Imperial Guard Codex Wishlist (Drax Version)

Hullo!

I rather suspect this one won't be the only post about this.
Even when I'm in the loop I don't tend to follow the rumourmill, and I visit BOLS so rarely now I feel like a stranger in a land. Nevertheless, I'm given to understand that there is another Imperial Guard Codex in the pipeline.

With no reference to any rumours at all, here are my first thoughts:

Dear GW,
  1. Please proof-read it. Just for a change. Oh, and why not check it's not intrinsically contradictory too...?
  2. Voxcasters. Please make them good again. Please?
    http://admiraldrax.blogspot.co.uk/2010/09/227-vox-un-populi-whatever-happened-to.html
  3. Sentinels. They're just so very iconic: please make them more useable once more. It'd be a shame to make them cheaper than their equally-iconic 35pts, but then again they are way too expensive compared to anything else that's similar. Why not give them their one weapon for free? - it's not like they're going to hit anything anyway!
  4. Hydras. I've not played new flyer rules much, but please just make the things fit the fluff. They must be able to engage both surface and air targets.
  5. Veterans - I don't care how effective they are in-game, but please make sure they've got lots of fun options!
  6. Vendettas - I don't play them myself, but they're quite evidently overpowered. I used to think they were - quite frankly - daftly overloaded and overpowered. Then GW started releasing all the really daft Space Marine flyers. Yup.
  7. Orders? I dunno. I like the mechanic, but they can really slow the turn down. Plus it's rubbish having to do them first.
  8. Make Techpriests FUN again, won't you? Personally, I'd love to see 2nd-Ed-style Techpriests running ino destroyed tanks to personally fire their guns...but we all know that's WAY too fun, right?
  9. Make the Devil Dog worth taking. It's such a fun little idea and it should be the mainstay of IG light anti-tank vehicles (I love to roll with one) but instead it's eclipsed in every single way by the Vendetta.
  10. Bring back support weapons platoons. Why would you ever have got rid of them? -It's such a beautifully Guard thing! Madness.
  11. Regiments! Bring 'em back! Whether or not they're supported rules-wise (and whyever not?) at least acknowledge the existence of more than four of them.
  12. Why don't the IG have any scouts? Like, y'know, proper recce scouts?
  13. Please think about options for troops. Currently, heavy weapons squads CANNOT take a transport to help them lug their gear around but CAN take krak grenades for when they go tankhunting. Naturally, special weapons squads (y'know, the ones that are ideal for BS3 tankhunting) cannot take either!
  14. Leman Russes. Why do they have only 3 structure points?
  15. Given the abundance of monstrous creatures and high-toughness things on the 41st Millennium these days, might the Imperal Guard have started training units to deal with them? Only, my Str3 lasguns aren't much use. Giant-Killers - that's what we need.
  16. A model for hydras, maybe?
  17. Leman Russ Annihilators in main rules?
  18. Make Masters of Ordnance actually useful. I mean off-table artillery barrage useful For a price, of course. And it'd be cool if you could detach a squad for their protection...
  19. Give Penal Legionnaires teeth again: the 6th Ed rules for assaulting from reserve and using frag grenades against tanks pretty much scuppered the Legion's usefulness. A pity, because they're fun.
  20. Stormtroopers - make 'em cheaper or make 'em better. And finally...
  21. COOL, USEFUL, FUN-TO-MODEL MEDICS! PLEASE! (PLEASE?)
That is all.

- D.

Sunday 10 November 2013

385 "The plan is... ...there is no plan."

I've been looking forward to posting about my game last week - it was brilliant! 2000pts Vs Nurgle Chaos SM plus Daemon allies...

...Directly afterwards I wrote it all up in meticulous detail in my Book of Arcane Scribblings (Vol. VII) as I so often do...

...complete with a sketch map...

...(those of you who've seen the Book of Arcane Scribblings (Vols. I-VI) will know whereof I speak)...

...and then I put the Book of Arcane Scribblings (Vol. VII) in a safe place...

...and now I can't find the blasted thing.

I cannot find the Book of Arcane Scribblings (Vol. VII).

And I''m bloody annoyed.

Mrs Drax has been tidying. This may or may not be a contributory factor.

Grrrr...