Sunday, 17 September 2017

603 - Desert Rats Sikh Reinforcements

I was tempted to pun more with that title, but suffice it to say, I've painted up a few more toys for my Sikhs:

  • A Vickers MMG and three crew,
  • A second officer model (white, this time) as my artillery forward observer,
  • His signaller, who will act as my artillery forward observer when it's just a one-man team,
  • A platoon 2" mortar team.
Avoid enlarging this - it probably won't bear close scrutiny!
This all means that all of my original desert army toys are now painted up, but I do still have the camel-mounted officer and runner which Mattenbury very kindly donated to the war effort...

Anyone would think I had a game planned against the Deutsch Afrika Korps this week...!

- Drax. 

Friday, 8 September 2017

602 - Resurgam

Hullo, World.

I was totally planning to do some painting this evening, but alas and alack, my frustrating allergies to my two pet cats [don't ask!] has rendered my eyes puffy, bloodshot and less than ideal for painting. 

So I figured I ought to return to the blogosphere. 

Thank you very much for your kind comments after my last post - life is returning to normal now and all is well. 

I've felt actual, real-world guilt for not blogging about some of my Bolt Action games  - which I know is ridiculous - but if I gloss over some of them, I shall at least eventually cover the second part of the Battle of Hamburg (which was every bit as amazing to play as the first installment). For now, though, here is a brief overview of some of my gaming antics over the last three months...

Bolt Action!

In a nutshell, I finally played a game with a fully painted (if not ideally composed) force of Germans and got enjoyably thrashed by Mattenbury's gutsy RM Commandos... 


I played a joint game against some Russians with my established ally, Alex, and to our surprise we won...
I played a handful of introductory games against some pleasant opponents in Portsmouth...
I've painted up my first 1000 points of late-war Germans AND started to put together my Blitzkrieg/Op Sealion Germans with more of a sense of direction now, including a couple of enjoyable conversions...
Points for telling me what's going on with the last two pictures...
For my late-war Brits, I've started putting together a squad of RAF Regiment, a 4.2" mortar and a Chaplain. Because why not, right?!

Black Powder?

Yes, I finally gave Napoleonics a go, on a grand scale, courtesy of Guy and his amazing miniatures...huge fun, but it's not for me.

40K! 


I finished painting up Zzzzzz's combat medic team (and quite enjoyed them in the end!)...
Oh, and I was invited to Devos IV to help him to "line up the little men". 1830 of them, to be more precise...
Recognise any of these lovelies...?

Yeah, this experience was absolutely amazing! I urge you to check out the first of Zzzzzz's posts about it, here: link, and here: link.


Err...and I've discovered Netflix and the strange not-quite-nostalgia of watching my way through Star Trek: TNG.

Oh, and this is a snapshot of the Drax family (No.1 Daughter) enjoying one of our many beautiful local beaches. Honestly, sometimes it's like living in Narnia, round here...
Good to be back!

Cheers, 

- Drax.

Saturday, 8 July 2017

601 - In Memoriam

Dear Readers,

Apologies for the slowing of posts recently, but over the last few weeks (and months, actually), my father, Peter, was very ill, and sadly he died this week.

He was a good, good human, and I'm very grateful for his wisdom, appreciative of his pedantry, and proud of his service as a Chief Petty Officer, Artificer, RN.
L-R: brother; some officer awarding my dad a clasp to his
LSGC medal; me; my dad and my mum. c.1991?

Normal service will resume shortly...whatever that means. 

TTFN,

- Chris. 

Saturday, 10 June 2017

600! Six Hundredth Blog Post! Huzzah!

Hullo, Fair Readers!

Well, I've been blogging about my hobby now for over nine years, and it's come a long way.

Nine years.

Since discovering Bolt Action (and finding some local-ish gaming clubs!) I'm gaming far more than ever now, but with the arrival of children and more facebook-based hobby-tracking, I'm blogging less often. So it goes.
A pic from our local walk, last weekend. Because I love my girls,
and we couldn't hobby without the support of our loved ones, right?!
Anyway, I shall keep this uncharacteristically simple, and focus on two key elements of my hobby these days: Bolt Action and the good 'ol Draxian Painting Chart - together at last!

Firstly, my Number One force, 4 King's Shropshire Light Infantry (with attachments) from the British 11th Armoured Division in Northern Europe, 1944:
Next, my complicated and disparate new German forces - a 'Blitzkrieg'/Op Sealion occupation platoon AND my late-war platoons:
And finally, my entirely loved (but not often used due to the variety of local foes) British North Africa Desert Rats Sikh platoon:
And there we have it.

What does the future hold for Drax?

Well...

...I've  a LOT of Germans to get on with, a fair bit to finish up for my Brits, and a burning desire to try out some different WW2 game rules with my various 28mm and 15mm troops.

Also, hopefully, a bit more narrative X-Wing over the summer.

And possibly even some D&D 3.5...

For now though, cheerio - and thank you, readers new and old, for joining me from time to time on this journey!

Yours aye,

- Chris.

Tuesday, 30 May 2017

599 - The Battle of Hamburg, April '45 - Part II

+++ Continued from Part I: here [link] +++
I love this pic...but all in good time, eh?
Turn 1 - Probing the Defences

As I signed off Part I, I left you - my faithful readers - with the inexperienced British 2Lt, wondering exactly how best to fight his way in to gain a foothold in the southern outskirts of Hamburg.

What I decided to do was to push for the eastern half - my right flank. Remember: under the scenario rules I had no idea where the troops were hidden, as their locations were marked only on a sketch map, but I did know that sooner or later my very very squishy lorries or even squishier troops were going to be fired upon - raked by StG44s, MG42s and the dreaded Panzerfausts

My first job was to set up a base of fire, so 3 Section were dumped in some ruins by their lorry. 
So far, so straightforward, and I was now close enough to unveil the start of the nest of vipers: the corner house unsurprisingly concealed a tough SS unit, with their SS sniper upstairs. Boo! Hiss! I'd deliberately not taken any proper HE weapons, so my 'heavy' firepower was literally just the Staghound's light AT gun and the Jalopy's HMG. I was light recce, and therefore purposely ill-equipped to flush veterans out of buildings.
This is where it turns out the Germans were dug in.
The cat was out of the bag now though. With my firebase established, 1 Section and 2 Section were also to be run up by their lorries, but disaster! 2 Section's 3-tonner drove straight into a beaded curtain of lead. 
Whilst it somehow survived, the lorry, which also contained the young officer riding shotgun - took a clutch of pins. With a yelled "Follow me, chaps!" the subaltern leapt out, but his troops figured they knew better and kept their heads down. leaving them dangerously exposed to yet more pins and risk of death. 

Rats.
"It's a trap!"

Er, yes. I knew full well that it was a trap, but that 88 just spooked me too, too much (and I also wanted the fighting to get up-close and personal!), so I was committed now...
Realising just what kind of a hornets' nest I had just so foolishly committed to, I figured I'd reinforce my faliure(!) and drove 1 Section's lorry up with the intention of jumping the troops out to fire into the building, using 2 Section's stricken lorry as cover. This worked okay, but the infantry didn't put much of a dent into the Germans already in the building, and took a (mercifully light) single casualty in return.

Elsewhere, my more armoured vehicles moved up to try to keep the defenders' heads down and mostly failed to do much at all, given how hard it is to hit units - especially small sniper teams - in buildings whilst moving. The one useful thing they did was to advance on my left in an attempt to prevent Jon's Germans from focussing too much on the main attack. 
Cleverly, Jon sprinted a squad of Krieksmarines across the road into the ruin right in front of them so as to threaten them with their Panzerfausts. Gulp.
The British advance, turn 1.
Turn 2 - Fighting in

To my astonishment, and due in no small part to Jon's bad luck with dice, almost all of my squishy stuff had survived Turn 1, but they were still stuck out in the open. 

This is where Jon's rustiness with Bolt Action stung him. I'd summarised the 'Recce' rule for him briefly , but he'd misunderstood that in 2nd Edition vehicles can't make an 'escape' move once they've acted, and he fired both his Panzerfausts at my two carriers near the corner building the first chance he got. Sadly for him, both used their 'turn-on-the-spot' manoeuvrability to scarper out of the way, and the precious AT capability was wasted. 
Elsewhere for me, the empty trucks bugged-out, the Staghound and left flank vehicles sat tight as a firebase [with the pinned left-hand Carrier failing to act], and the German fire mostly failed to do much damage beyond a few more pins. 1 Section (pinned) failed to act ("FUBAR"!) and 2 section likewise remained hunkered down in their truck, so it was up to the Stalwart 3 Section to leapfrog out of their position and assault into the building in front of the others*. 


With two of my three sections pinned and vulnerably stuck out in the open, they needed to win this assault, and luckily they did, driving the Germans out and occupying the building themselves. 


At this point, and very wary of his friendly units still in the danger area, my FOO called in his barrage (marked in red, below, on a turn 1 map): 
Turn 3 - "Fire for Effect!"

The barrage hit, and it hit just right. 
My FOO, by the way, is that dot by the building bottom-right.
The shells were aimed at the building with the MG42 in it, but I'd suggested to Jon that as it was a double-width building we ought to take just the half that the MG team was in (the end nearest my troops) as the 'building' from which to measure the range of the strike. Luckily for me, the impact was not wide enough to catch my most forward units, but the defenders were not so lucky. The blast caught and pinned a squad of Volkssturm, a squad of SS, the SS machine gun team and the SS sniper team...but the poor Oberleutnant took the full weight of a 5.5" shell to the face**.

So far, the battle had been tricky for the Brits - pinned and stranded as they were out in the open, and struggling to damage the Germans in their buildings - but this was a definite turning point. 

The pins on the centre of the German line affected their shooting enough to mean I could afford to be a little less cautious, and I finally started getting my troops moving into the buildings: with my carriers moving up to give covering fire, 2 Section and the Lieutenant scooted round the back of the eastern terrace. 
3 Section, however, fresh from their successes assaulting the building, decided to take the fight again to the enemy, and nipped across the road to the building recently 'vacated' by the German officer. 


I still don't quite know why I did this (maybe as a 'buffer zone' to protect my foothold?) but it was a stupid idea. The SS in the neighbouring building shook off their pins enough to assault and - although it was well fought - the British section was lost. 
Taken around the time of 3 Section's fruitless demise.
Bugger.

Still, 1 Section took their place in the first won building, and elsewhere the Brits clawed their way forward. On my left flank, the poor, over-pinned Kriegsmarine fluffed their Panzerfaust shots and were gunned down (that HMG is actually quite good!), freeing up my flanking vehicles to move up, and in the centre, I finally killed the sniper...although the pinned MMG ran up to take its place. Up the eastern road, my carriers poured enough fire into the squad that had moved into the end terrace to send them packing too.
The Brits now had their bridgehead...in that I had a section in one building, my officer in its neighbour and a section poised to take the third, but there was still one lingering worry...that 88.
Turn 4 - Endgame

Much as in the real battle (ha!) the tide had now turned against the Germans. Realistically, they were down to a depleted squad of SS, a pinned and reduced MMG, and a depleted hodgepodge of Volkssturm. The MG42 did nothing, the Volkssturm bravely but fruitlessly charged the left-flanking Bren Carrier, and I'd given up worrying about the SS...
...which was beyond foolish, because the bastards charged my officer, and despite him getting one of them on the way in with a Sten burst from the hip, they finished him off. 

Boo.

Luckily, two brens and a Staghound were on hand to mop up the brave SS-remnants. 
I'd like to think they were taken prisoner, but...
And this left only the 88.

I'd deliberately moved my last section into the third house, to give the 88 crew something to shoot at, and I must say that even though I knew by this point that the day belonged to the British, it was still quite intimidating to see that monumental barrel traversing round to draw a bead on the house!
The shell struck, but when the dust settled, only a couple of brave Toms had died. Phew.

...and at this point, time was called at the club. 

A solid victory, in the end, for the Brits, and one of the most fun games I've yet played. Glorious.

Aftermath


If you've made it this far, thanks! I shall keep it brief. 

In essence, Jon's deployment was absolutely flawless! I would not have changed a thing, but he would've been better off focussing on my lorries and infantry in the two rounds before they made it to the relatively safety of the buildings. He was unlucky with his dice, though, and unfortunate in the wastage of his Panzerfausts.
For my part, I advanced knowingly into a trap, made some foolhardy decisions, and was very lucky with my FOO.
I've gone through it a number of times since, and although it probably would've been better to risk charging the 88, I had given my word that I wouldn't "be a dick", and I felt that investing the terrace on my left flank kinda would've constituted just that. 

Plus, it would not have been nearly such fun!

Thanks, All!

- Drax.

*Actually, now I've typed that, I'm not sure they could've done that. Earlier on in the game we'd explored the rules for troops running out of one building and into another, and I suspect I forgot that 3 Sect were in fact in a ruin, not a building. Bugger.
**Again, thinking about it, I ought really to have rolled to destroy the building he was in too. So be it.